Secomber

Secomber is a small town of nearly 1,500 (nearly half of those living in nearby farms and hearths) that acts as a de-facto border town between the relatively peaceful Western Heartlands and the more savage North, via the Delimbyr Vale. It sits atop three stone hills on the banks of the southern-running Unicorn Run river and the western-running River Delimbiyr. Directly south of the town is the dangerous High Moor. The town is populated primarily by humans, but almost as many halflings call the place home. A small clan of dwarves lives in the area as well.

Secomber is rumored to be the capital of an ancient wizard kingdom, of which the only remains seem to be the Mage Ruins in the western part of the city. Secomber stands on three hills atop the western fringes of a once mighty city that was, if legend holds true are the proud capital of the fallen human realm of Athalantar, known as Kingdom of the Stag. Folk digging cellars turn up old cobbles and stone walls. Freed gargoyles and surly elemental-earth creatures are a recurring problem, but sometimes magic treasure is unearthed.

Farming, fishing, and stonecutting are the primary occupations, but as the town has a large transient adventuring population, stores catering to such types are beginning to take hold. Some locals hire themselves out as guards or sellswords for expeditions heading into the High Moor or High Forest to the north. A couple of inns and taverns provide entertainment and lodging to the growing town.

Secomber

Darkness in the Delimbiyr redtable