Druid

  • The feat natural spell is not used in this game.
  • A wildshaping druid must chose an animal the druid is familiar with. For example, a druid who has never been outside a temperate forest could not become a polar bear. Based upon your starting lands, select either: cold, temperate or warm. This represents your druids’ familiarity with animals from said climate. Note that vermin, plant and elemental forms are unaffected. The forms are based upon starting lands and do not change, through movement or experience.
  • In order to incorporate newer sources of spells, such as the Spell Compendium, or Complete Champion, all divine casters, upon gaining a new level of spell, may receive 1 new spell per point of Wisdom bonus, depending on their casting stat. A Druid with a wisdom bonus of 3 gains three ‘new’ spells upon reaching a higher level of spells known, selected from any of the sourcebooks.

This prevents the bookkeeping of druids from having access to 100+ new spells at a given level, and allows for more personalised choices to be made.

Back to Classes Allowed

Druid

Darkness in the Delimbiyr redtable