Cleric

  • All deities and their domains are listed on page 84 of the Player’s Guide to Faerun. If it isn’t mentioned here, we’re not using it.
  • While anyone may worship any deity they wish, only those of the same race of a pantheon may become a cleric of said pantheon. Example: gnomes may only become clerics of gnomish deities, humans with human deities, ect. The only exception for this rule is if the character’s native pantheon does not support his faith; for example, the gnome pantheon does not have a gnomish deity of psionics, so a gnome character may turn to worship the human deity of the the Invisible Art, Auppenser, should he so chose.
  • In order to incorporate newer sources of spells, such as the Spell Compendium, or Complete Champion, all divine casters, upon gaining a higher level of spells, receive 1 + 1 new spell per point of unmodified, base Wisdom bonus. For example, a cleric with a wisdom bonus of 3 gains four ‘new’ spells upon reaching a higher level of spells known, selected from any of the non-core sourcebooks.

Note that these new choices must in some way represent your deity, their beliefs or domains.

Channeling Energy

Turn undead has been replaced with the much-simplified channel energy, as used by Piazo’s Pathfinder d20. Good clerics channel holy and evil channel unholy. Neutrals may choose either or, but this remains a permanent choice, made at creation. For more information on this change, please see this explanation

  • Undead creatures now count their turn resistance, if any, as a bonus on their saving throw against a good cleric’s channel holy.
Modified Domain Powers

Channel energy changes the way in which some domains work, as turn undead is no longer used.

  • The sun domain special power now adds your cleric level to your channelling damage to undead, in addition to your charisma.
  • Domains such as plant and the various elemental domains now allow you to choose said creatures as targets as your channel energy as a special power: when you channel energy, you may chose the corresponding type instead of ‘living’ or ‘undead’. Good clerics heal creatures of the corresponding elemental subtype, whereas evil clerics harm creatures of their element’s opposed subtype.

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Cleric

Darkness in the Delimbiyr redtable